![]() ![]() Tessellation Support - Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support).With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field. Enhanced Depth of Field - With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline.Shader Model 5 cards will support 2x, 4x, and 8x MSAA Shader Model 4.1 cards will support 2x, 4x MSAA. The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions.Support for MSAA 2x,4x,8x - Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.Advanced Shadows - The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9. ![]()
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